For six months I have released 3 small games. During the COVID quarantines and I had nothing to do so I thought of developing a port to my beloved game, in that I began to learn Unity. I am a student at the Moscow State University, so I learned to program a long time ago. I just took it all and convert it to another engine.ĭoes Amnesia needs a mobile remake? Why did you choose this project? All assets are in open form in the folder with the original game - models, textures, sounds, note texts, etc. From a technical point of view problems do not arise and if they do then solutions are easily googled.
At the request of Frictional Games, I had to change the name of the project to "Sclerosis", as well as promise them that the release version will be free for everyone. What difficulties have arisen and still arise during the remake?Īlmost none, except for legal ones. Also, the tools provided by Frictional Games for creating mods are used - with little help reading them it is easier to understand how the game works inside and in which direction I should move on. In addition to the engine, I use Adobe Photoshop to correct some textures. Programming is carried out exclusively in C# - Unity knows no other. Unity is simpler and not so greedy in terms of performance, Thats the main aspect I need for mobile devices. It can’t be compared with Unreal of course, but I has All the tools I need. The game is being fully developed on the Unity engine, and it offers an interfaces for reading input, also a physics engine packed with good graphics. What kind of tools do you use? Do you have to use any programming language? What libraries do you have to work with?