
At the time of writing, all their games from 2004 have been ported, in some form. Mac users everywhere rejoiced, while some PC gamers complained about Valve dumbing down their games. In March 2010, they announced that they would be porting Steam, the Source Engine, and their entire back catalog to Mac OS X. Of its flagship titles, only the Half-Life series was actually created by Valve directly Portal was adapted from a concept game made by a bunch of college students, and Left 4 Dead was started by another company that Valve later bought out. In fact, roughly half of Valve's own oeuvre - Counter-Strike, Day of Defeat, Team Fortress and the free Alien Swarm - were originally the product of mod teams, who were then recruited to work for Valve and whose games were re-released as commercial titles. (And most of the other handy tools have been developed by third parties as freeware.) To this end, the engine has become the basis for a legendary number of mods, including several that function as standalone games in their own right. Valve's in-house game engine (Source, the successor to their Quake-based GoldSrc engine) is publicly available for other commercial developers to license, but for those interested in creating free mods, the level editor and several other modding tools are available for free with the purchase of any game. A fair bit of it seems to go into flying fans out to visit their headquarters.

In 2004, they launched one of the first digital distribution platforms, along with the sequel to Half-Life which used it exclusively - and thus was born Steam, which went on to become the biggest digital distribution platform for Windows and a license to print money for Valve.Īnd, because Valve is such a small company, they have developed something of a reputation for having literally more money than they know what to do with. Half-Life was released in 1998 and ever since, Valve has been known for their revolutionary and amazing First-Person action games.

Once they secured a license to use the Quake engine, Valve set about to create their first game.

Valve Software was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington.
