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Hoi4 world war 1 mod
Hoi4 world war 1 mod










hoi4 world war 1 mod hoi4 world war 1 mod

Within the new era, the mod features a twelve-ideology system, new tech trees, national focuses, and new events, allowing you to rule as a benevolent leader or as a genocidal dictator. Millennium Dawn brings a twist to the base game in having it set in the year 2000 to the year 2050. There are a lot of features for this alternate history like new events, new graphics, and new countries where you can make or remake history over and over again! Millennium Dawn: Modern Day Mod Though currently in alpha 0.4, it has over 100,000 subscribers. Made as a recreation of Sarmatia's Hearts of Iron II and Darkest Hour, the mod creates an alternative history for Hearts of Iron IV, where Germany has won World War 1. "What if Germany had won World War 1?" That's the tagline from the Kaiserreich 4 Team's mod page. It does so by implementing new laws and mechanics where leaders can change their government's recruitment laws, press laws, and women's roles in the war effort.ĭespite it being in alpha with "some things left undone," as the creators put it, it looks promising in strengthening smaller nations that don't start off with a large population. Hearts of Iron: New World OrderĬurrently a public alpha, New World Order gives a new spin to the vanilla game in enhancing internal politics of nations. So for now, maybe it's best to have a warm-up and think about something like Tech Tree Extension Project because that's one element that is surely required? Ideally, it would compress (visually) the trees that are already in the game and add later-game branches that would be compatible in the amount of detail with the core game (so that the 1936-1992 tree doesn't become a multi-page monstrosity).Mods for bug fixes, conversion mods, music mods, and many more!įor this list, we're going to be taking a look at top 4 mods that add more to the gameplay whether it be different settings or added features. I suppose the game would need a couple of patches anyway to arrive at semi-historical outcomes of WW2 so at first the mod could concentrate on 1945 scenario only, with no option of 1936-1992 playthrough. And the war resolutions events is not a first-priority thing. The mod would surely need a new tech/focus tree and end of war event chains but they would have to be completely different from what HoI2/DH had. And it may be a good thing because they added some flavor for the cost of tons of work. A lot of material (database for ministers, leaders, election events) would be redundant. Realistically speaking I don't think I'll be doing full HoI4 port of NWO anytime soon, neither as another one-man task or say, lead developer, to initiate some bigger project.įrom what I already gathered, there's not really much to "port" to the new game.












Hoi4 world war 1 mod